HoVR is a virtual reality hover boarding demo. I created it in July 2013 for the CV-Tag, my University’s Demo day. Sadly I didn’t find the time to publish it. Since I got the opportunity to demo it on this year’s gamescom (Halle 10.2, E017), I thought it may be also a good idea to release it.
HoVR is written in Python and uses the Blender Game Engine to render it’s graphics and calculate the physics simulation. It uses the Python bindings I made and published last year for the Oculus Rift. I also made Wii Balance Board Python bindings. They utilize the c libraries OpenHMD for the rift and WiiC for the board. You can find python-rift and python-balanceboard in my Github, or try the Arch Linux AUR packages.
Furthermore HoVR uses assets and rendering made by Martins Upitis. He released his wonderful Blender Game Engine water demo on his blog.
I could provide bootable USB images, if there is any interest.
Things you need:
- Oculus Rift (tested with DK1)
- Wii Balance Board
- Bluetooth Dongle
- Arch Linux or other Unix
- Have a little talent with hacking and stuff, until I create a convenient way of running this
Windows users could try MSYS2, but they would need to port the packages. MacOS wasn’t tested, but should work theoretically.